Katamari Damacy2004

Katamari Damacy

2004 Namco86Great

Game modes

Single playerLocal multiplayer (2-2)Split screen

Details

First release date

March 18, 2004

Publisher

Keywords

collecting
time limit
dog
silent protagonist
low-poly
cow
licensed soundtrack
collectibles
character growth
royalty
level select map
vending machine interaction

See all 24 keywords

Keywords

collecting
time limit
dog
silent protagonist
low-poly
cow
licensed soundtrack
collectibles
character growth
royalty
level select map
vending machine interaction
giant environment
meme origin
prince
collection marathon
ps2 classics
western published japanese games
planet destruction
budget title
game developers choice awards 2005
interactive achievement awards 2005
rolling ball
tiny protagonist

Overview

Katamari Damacy (PS2) | Relaxing Longplay - Full Game Walkthrough (No Commentary)

The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King. Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items. Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls...

Screenshots

Screenshot for Katamari Damacy
Screenshot for Katamari Damacy
Screenshot for Katamari Damacy
Screenshot for Katamari Damacy
Screenshot for Katamari Damacy