I would absolutely recommend it to gaming historians who want to see examples of solid pixel art and design during the coin-operated heyday. It’s punishing at times, so hardcore gamers can go off on a lark to try and accomplish it without turning on the cheats. But as an individual set piece, I can’t say I’d want to play it again. Such an obtuse title...


Kaizou Choujin Schbibinman
1989 Extreme Co.,Ltd69Worthwhile
Playtime
BriefTypically 1 hour
Playable on
Available on
- $5.99
- $5.99
- $5.99
Game modes
- 2 players
Details
- Launch
- March 18, 1989
- Developer
- Winds Co Ltd
- Publisher
- Extreme Co.,Ltd
- Themes
Overview

A crazy, yet genius professor named "Doc" sends two of his brand new and most skilled cyborgs against an army of evil machines that have taken over the city. With the help of their special suits and powerful energy-swords, they fight waves of enemies of increasing strength, as well as bigger and badder bosses until they eventually reach the lair of their furious leader - the evil Dark Skull.
Screenshots
Reception
- OpenCritic63from 7 reviews
Cyber Citizen Shockman is a gaming museum piece, and a labour of love, but if it's gameplay you want, then track down the far superior sequels.
I wasn’t too impressed with Cyber Citizen Shockman but I’m glad when obscure games get made available to a bigger audience. The movement and jumping just doesn’t feel good to play and because of that I had to resort to using the newly added cheats just to get through it. This can be a decent way to spend an hour or so jumping into the past but I don’t...
Cyber Citizen Shockman is certainly a relic from the past as it's undeniably dated yet at the same time, I can't stop playing it.
Old-school 2D action game that is showing its age
