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Gunvalkyrie2002

Gunvalkyrie

2002 Sega74Good

Playtime

ShortTypically 6 hours

Playable on

Available on

Game modes

Details

Launch
March 18, 2002
Developer
Smilebit
Publisher
Sega

Overview

Gunvalkyrie (Xbox longplay)

Gunvalkyrie is an alternate history/science fiction video game developed by Smilebit and published by Sega for the Microsoft Xbox. Originally developed for the Sega Dreamcast, its visual style was very similar to the final Xbox version. The Dreamcast version's distinguishing feature was that during the game's development, GunValkyrie utilized a unique control scheme using both a light gun and a controller. This control scheme was dropped when development shifted to the Xbox version. The gameplay is very different from most third-person shooters, due to a unique dual analog control scheme, which is the main contributor to the steep learning curve of the game. Players travel to various worlds investigating the disappearance of several colonies, with only giant mutated insect creatures left behind. These insects comprise the bulk of the enemies you face along the way. Players control Kelly or Saburouta with both analog sticks, the left controlling forward/backward movement and turning,...

Screenshots

Screenshot for Gunvalkyrie
Screenshot for Gunvalkyrie
Screenshot for Gunvalkyrie
Screenshot for Gunvalkyrie

Reception

The most disappointing aspect of Gunvalkyrie is its tiresome and repetitive gameplay. The unconventional controls can be adapted to, but nobody can adapt to boredom. At around five hours, gamers will see everything Gunvalkyrie has to offer and even then, it will feel like 15 hours.