Screenshot for Great Swordsman
Great Swordsman
Great Swordsman

Great Swordsman

1984 Taito Corporation

Playable on

Game modes

Single playerLocal multiplayer (2-2)

Details

First release date

1984

Developer

Themes

Summary

In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'. The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are fencing, the next five are kendo, and the final seven are gladiator-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are...

Screenshots

Screenshot for Great Swordsman
Screenshot for Great Swordsman
Screenshot for Great Swordsman
Screenshot for Great Swordsman

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