Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch. Players take the role of a professor at Garreg Mach Monastery, where they teach and guide one of three student houses. Gameplay combines turn-based battles, character development, exploration, and relationship-building.
Three Houses offers one of the best stories in the Fire Emblem series since its revival on 3DS. The characters are all brilliantly written and none ever feel like their conversations fall flat.
Fire Emblem: Three Houses is far from just an upscaling of the 3DS games. It’s an evolution for the series which makes it appealing and accessible even to those who aren’t crazy about strategy RPGs. It’s a great gateway for the genre and another excellent addition to the Switch library.
Fire Emblem: Three Houses is a game that is mechanically complex, consistently rewarding, and very hard to put down.
Fire Emblem: Three Houses blends together its masterfully refined social and battle systems to create one of the best in the series.
For all the little ways I can nitpick Fire Emblem: The Three Houses, there is no denying the elegance with which so many of the gameplay systems are intertwined. I enjoyed micromanaging the progression of my students on and off the battlefield. I just wish I was able to think of them as more than colorful pawns.