F-Zero GX2003

F-Zero GX

2003 Nintendo89Great

Game modes

Single playerSplit screenLocal multiplayer (2-4)

Details

First release date

July 25, 2003

Publisher

Genres

Keywords

aliens
vehicular combat
time limit
artificial intelligence
anti-gravity racing
vehicle combat
explosion
split-screen multiplayer
60 fps on consoles
character select screen
game title announcer
polygonal 3d

See all 30 keywords

Keywords

aliens
vehicular combat
time limit
artificial intelligence
anti-gravity racing
vehicle combat
explosion
split-screen multiplayer
60 fps on consoles
character select screen
game title announcer
polygonal 3d
shopping
licensed soundtrack
original soundtrack release
descendants of other characters
octopus
difficulty level
rock music
reptilian humanoid
starting grid
speedrun
time trials
future sport
greatest hits
on disc dlc
futuristic game show
retroachievements
nintendo switch online - expansion pack
player's choice

Overview

F-Zero GX Gameplay

F-Zero GX is the fourth installment in the F-Zero series and the successor to F-Zero X. The game continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. GX introduces a "Story Mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters, completing various missions.

Screenshots

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Screenshot for F-Zero GX
Screenshot for F-Zero GX
Screenshot for F-Zero GX
Screenshot for F-Zero GX
Screenshot for F-Zero GX
Screenshot for F-Zero GX
Screenshot for F-Zero GX
Screenshot for F-Zero GX
Screenshot for F-Zero GX