Exile1988

Exile

1988 Audiogenic

Game modes

Single player

Details

First release date

1988

Developer

Publisher

Keywords

assassin
greek mythology
exploration
anime
gravity
medieval
time travel
murder
drugs
magic
invasion
metroidvania

See all 65 keywords

Keywords

assassin
greek mythology
exploration
anime
gravity
medieval
time travel
murder
drugs
magic
invasion
metroidvania
death
robots
maze
time manipulation
spaceship
mythology
action-adventure
side-scrolling
religion
artificial intelligence
satire
nudity
teleportation
terraforming
cult
islam
gods
rituals
explosion
attributes
leveling up
voice acting
shopping
cartoon cutscene
fan translation
non-player character
profanity
buddhism
treasure chest
real-time combat
stat tracking
historical figures in fictional settings
political thriller
christianity
commerce
anti-hero
physics manipulation
controversy
merchants
ambient music
kidnapping
poisoning
burning
historical inaccuracy
censored version
slideshow cutscene
bad parents
potential love interest
warping
evil empire
punks
the crusades
hinduism

Overview

Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).

Screenshots

Screenshot for Exile
Screenshot for Exile
Screenshot for Exile