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Bahamut Lagoon1996

Bahamut Lagoon

1996 Square

Playtime

LongTypically 30 hours

Playable on

Game modes

Details

Launch
February 9, 1996
Developer
Square
Publisher
Square

Overview

Bahamut Lagoon(SNES) Intro and Gameplay

Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking...

Screenshots

Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon
Screenshot for Bahamut Lagoon