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Amplitude2016

Amplitude

2016 Harmonix Music Systems72Good

Playtime

ShortTypically 5 hours

Playable on

Available on

Game modes

Details

Launch
January 5, 2016

Overview

Amplitude - Launch Trailer | PS4, PS3

Amplitude is a reboot of the critically-acclaimed controller-based rhythm action game developed by Harmonix and originally released in 2003 Amplitude features over 20 songs composed for an optimal beatmatching experience by Harmonix with contributions from Freezepop, Danny B, Jim Guthrie, and more. Many of the developers from the original game are actively working on the reboot. The new Amplitude will be treated like a classic, sci-fi concept album. There is a narrative that runs through the game and surfaces in many ways through the visuals, music and song lyrics. Players will speed down long, winding paths made up of the different musical elements of a song. Each track is differentiated with the musical sounds of synthesizers, drums, vocals, and bass. As players blast away the patterns of gems on these tracks, they release musical energy and recreate the hidden song within. Gameplay remains easy to pick up and difficult to master. Achieving a top score will be a challenge and therefore...

Screenshots

Screenshot for Amplitude
Screenshot for Amplitude
Screenshot for Amplitude
Screenshot for Amplitude
Screenshot for Amplitude

Reception

It's like that slightly off record from your favourite band that you spun a few times to start but now rarely play

When your mind and digits are one with the music, there is little to beat it.

The rhythm game that put Harmonix on the map returns with spot-on mechanics and a brand new setlist that can't quite compete with the original.

Amplitude is a throwback to old school rhythm games and connects with the nostalgic audience, but may lack the universal appeal of modern like Rock Band or Guitar Hero.

Despite its improved HD veneer and tweaked controls, I just didn't find the Amplitude of 2016 to be as addictive or long-lasting an experience as the Amplitude of 2003. I had some fun with it for as long as it took to play through its hypnotic campaign and unlock all its tracks in the quickplay mode, but the samey soundtrack and meagre selection of...

IGN,